Scientific publications

Spitale, M., Silleresi, S., Leonardi, G., Arosio, F., Giustolisi, B., Guasti, MT. & Garzotto, F. (2021). “Design Patterns of Technology-based Therapeutic Activities for Children with Language Impairments: A Psycholinguistic-Driven Approach”. In CHI Conference on Human Factors in Computing Systems Short paper (CHI ’21), May 8–13 2021, Yokohama, Japan. ACM, New York, NY, USA.

Gabbiadini, A., Baldissarri, C., Durante, F., Valtorta, R., De Rosa, M., & Gallucci, M. (2020). Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy. FRONTIERS IN PSYCHOLOGY, 11(554678).

Spitale, M., Silleresi, S., Cosentino, G., Panzeri, F. & Garzotto, F. (2020). “Whom would you like to talk with?” Exploring Conversational Agents for Children’s Linguistic Assessment”. In Interaction Design and Children (IDC ’20), June 21–24, 2020, London, United Kingdom. ACM, New York, NY, USA.

Paganin, G., & Simbula, S. (2020). Smartphone-based interventions for employees’ well-being promotion: a systematic review. Electronic Journal of Applied Statistical Analysis, 13(3), 682-712.

Houkes, I., Miglioretti, M., Picco, E., & De Rijk, A. E. (2020). Tapping the employee perspective on the improvement of Sustainable Employability (SE): validation of the MAastricht Instrument for SE (MAISE-NL). International journal of environmental research and public health, 17(7), 2211.

Casini, E., Richetin, J., Preti, E., & Bringmann, L. F. (2020). Using the time‐varying autoregressive model to study dynamic changes in situation perceptions and emotional reactions. Journal of personality, 88(4), 806-821.

Abichandani, D., Barbero, M., Cescon, C., Gallace, A., Punt, D., Sanchis-Sanchez, E., & Falla, D. (2020). Can people with chronic neck pain recognize their own digital pain drawing. Pain physician, 23(2), E231-E240.

Pancani, L., Riva, P., & Sacchi, S. (2019). Connecting with a slot machine: Social exclusion and anthropomorphization increase gambling. Journal of gambling studies, 35(2), 689-707.

Gabbiadini, A., & Greitemeyer, T. (2019). Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities. JOURNAL OF SPORTS MEDICINE AND PHYSICAL FITNESS, 59(3), 407-414.

Gabbiadini, A., Sagioglou, C., & Greitemeyer, T. (2018). Does Pokémon Go lead to a more physically active life style?. Computers in Human Behavior, 84, 258-263