Designing games for education and people’s empowerment
Friday 18 giugno 2021 16:30 – 18:30
Abstract: An effective way to educate and train people is through games. Games are activities among two or more independent decision-makers who want to achieve their goals in a specific environment. In the context of a game there are rules, and players compete against their adversaries to meet their objectives. But not all games are competitions; there are games where players cooperate to achieve a common goal, and these are called serious games.
Serious games are extensively used to simulate real-world events, inform or make players aware, and trigger their problem-solving skills. They help people to visualise their actions and explore different events in an intuitive way. In serious games, education in various forms is the primary goal, and players develop skills such as decision-making, critical thinking and analytical skills. In this talk, we will explore different design principles which can help us design games that are effective in teaching and people’s empowerment.
Bio: Dr Katerina Bourazeri is a Lecturer in Games & AI at the School of Computer Science and Electronic Engineering (CSEE) at the University of Essex. She holds a PhD in Electrical and Electronic Engineering from Imperial College London, an MSc in Internet and Wireless Computing from the University of York, and a BSc in Computer Science from Piraeus University, Greece.
Her research interests include Human-Computer Interaction (HCI), Game Design & Development, Interface Design, Information Visualisation, Health Informatics, Smart Cities and Internet of Things (IoT).
More generally, Dr Bourazeri is interested in designing, implementing and evaluating technologies that address everyday problems with a direct impact on people’s lives; examples include energy efficiency and sustainability, people’s empowerment and inclusivity in societies, and independent living at home for people with disabilities or chronic conditions.
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